策略博弈中人类可表现出接近最优的随机行为
Near-random behavior in strategic games
一项发表于 Cognition 的研究(依据摘要)报告,人类在策略情境下能做出接近最优的随机行为,而非此前认为的随机化能力缺失。研究者自制在线版“战舰”游戏,让一方在 3×3 网格上放置船只、另一方猜测位置;六项预注册研究显示,相比匹配的非策略任务,这种策略情境显著提升了随机行为,且双方会灵活纳入格子价值等信息并考虑对手是否掌握这些信息。
依据摘要,该研究用六项预注册实验对比策略与非策略任务中的随机行为,为“人类无法随机化”的经典结论提供了限定条件。
Humans struggle to produce random behavior when asked to do so, leading some to suggest that our ability to randomize is attenuated (or even absent). Here, we demonstrate that the capacity for random behavior is much greater than previously acknowledged: Humans can behave in (near) optimally random ways when the context demands it. We created a custom, online version of the game Battleship in which participants competed against one another. On each turn, one player chose a tile on a 3 × 3 grid to place a ship, while the other player tried to guess the ship's location. Across six preregistered studies, this strategic context led to dramatic increases in random behavior relative to closely matched non-strategic tasks. Such random behavior was also remarkably flexible and optimal depending on context; both players readily incorporated varying information about the game (e.g., that tiles can differ in value) while simultaneously accounting for their opponents' knowledge of that information. A computational model validated these findings and revealed nuanced differences across contexts. Contrary to decades of work finding that humans fail to randomize, we find that strategic games promote highly flexible, near-random behavior.
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来源:Cognition · sciencedirect.com